Originally by Sothis and kept up-to-date by Ixidorsbane, and now in conjunction with the Unofficial Oblivion FAQ by Astarsis
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Yes List
Things that WILL be in the
game:
> 1st and 3rd Person Views
> 1500+ NPC?s*
> 121 Plant Types
> 150+ Quests
> 16 Square Miles (Not
including dungeons or the realms of Oblivion)
> 200+ Dungeons*
> 200+ Hours of Gameplay
(Main Quest is 20-25 hours long)
> 21 Skills*
> 40+ Creature Types
(Many broken down into sub-types)
> 400+ Books
> 5 Counts Fighting for Power*
> 5 Different Breeds of Ride-able Horses for Purchase
(Will be kept in stable
while in towns or not using)
> 6 Factions/Guilds (The
Arena*, Blades*, Dark Brotherhood*, Fighters? Guild, Mages? Guild, Thieves?
Guild*)
> 7 ?Big? Battles
(Entailing more than the average 6-8 NPC?s fighting on screen at once)
> 9 Major Cities*
> 9000+ Objects (All of
which are movable, and react accordingly with the environment)
> Ability to Purchase Homes
(One in every major city)
> Birthsigns (Same 13
from Morrowind but apparently with more detailed and specific effects)
> Borders*
> Caius Cosades
(Returing from MW, but
he'll most likely be the only one)
> Cast-on-Strike Enchantments
> Compass (Will only show
places close by and that are relevant to current selected quest, can also
mark a place on the map and have it point to that as well)
> Daedric Quests (Shrines
scattered across the world where you can pick up quests)
> Decoration (For your
homes but unknown what kinds)
> Dogs for Pets
(Their disposition towards
you based on your Personality)
> Dynamic Soft Shadows
(For all objects and NPC's/creatures)
> Dynamic Weather and Time
> Essential NPC Indicator
(Subtle icon appears when looking at an essential NPC)
> Expanded Character Creation Process*
> Events/Festivals
(Official mod downloadable for PC and X-Box 360)
> Evidence chest (When
you're arrested all of your belongings end up here)
> Fast Travel Map
> Full Character Voice Acting
(50+ Hours, Announced: Sean
Bean, Linda Carter, Terence Stamp, Patrick Stewart)
> Greater Powers for Each Race
(Imperials: Star of the
West, Voice of the Emperor)
> Hoods/Hooded Robes
> Horse Armor (Official
mod downloadable for PC and X-Box 360)
> Improved Combat*
> Increased Graphics Options
(More optimization for
lower end systems)
> Infamy Rating (Crime
level that goes up but not down, helps calculate NPC disposition)
> Interactive Jail (Serve
your time or find a means to escape)*
> Light, Shadow and Sound Based Sneaking
> Lockpicking Mini-game*
> Magical Staves (Fire
spells from staff (oversized wand?))
> Magical Transportation
(Instantanious, we're
unsure what form or name it will take, but will be similair to Mark &
Recall)
> Magicka Regeneration
(Based on Willpower)
> Necromancy (Ability to
reanimate defeated enemies or NPC's and have them as followers but unknown
for how long)
> New and Improved Dialogue System
(Listen in on conversations
for new topics)
> New Persuasion Interface*
> Oblivion Realms Locked after Main Quest
> Physics-based Sound (A
sword sounds different when hitting stone then it does when hitting wood)
> Potion Application to Weapons*
> Quiver (Container for
arrows you wear on your back and arrows visibly disappear)
> Races from MW (Altmer
(High Elf), Argonian, Bosmer (Wood Elf), Breton, Dunmer (Dark Elf),
Imperial, Khajiit, Nord, Orc, and Redguard)
> Radiant AI*
> Realistic Physics
(Havok Engine 3.01 implemented, meaning objects have mass, weight, and react
to one another accordingly)
> Red Hand (A hand will
turn red if an item you're looking at belongs to someone)
> Respawning of some NPC?s
(Guards and Bandits)
> Sitting/Lying Down
> Skill Trainers
(Master Trainers still
unknown)
> SpeedTreeRT Technology
(Realistic trees and vegetation that will animate in real time to the
weather)
> Stats Menu (Tracks
kills, stolen items, necks bitten as a vampire, etc.,
all of which will effect how NPC's will react
to you)
> Stealing of Horses
(But they will return to
their owners when you leave them)
> TES Construction Set
(PC Only)*
> Traps (Physics based
booby-traps)
> Traveling NPC?s
> Vampires*
> Visibly Sheathed Weapons
(Swords at belt, bows and
long-swords on back)
> Welkynd Stones
(aka Elven Power Crystals,
they wield great power that you can use, but unknown what powers they are)
> Yielding*




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